Wednesday 21 April 2010

The Course

So at then end of the first year, what do i think about the course? It's pretty much exactly what i had expected and if anything a little better. I very much enjoy the visual design part and that, first and foremost is why I'm here. The game production side of things is actually more fun than i imagined it would be. I've clearly got better since day one. My only concern with the 'balance' of 2D and 3D in the next 2 years is that it seems to shift more to the 3D. This may be just because 2nd/3rd years are personally going in that direction, or it may not.

I would like to actively pursue the conceptual art side of things as the course progresses. Don't get me wrong i intend to keep improving my 3D but i will never consider myself a 3D artist and never wish to be employed purely as one. I don't mind doing 3D work as a supplement to my 2D, to help visualise and conceptualise it. However making assets is not really my thing. That is probably why I'd rather end up in the film industry rather than game.

All things considered i still consider this course to provide the opportunity to best learn a wide range of skills that i wish to acquire.

I quite like the short deadlines as personally this actually helps me keep on top of things. It provides a sense of urgency as opposed to producing a 'it hasn't got to be in for ages' attitude. I'm pretty sure I've hit almost every weekly deadline which has enabled to me to not be working during the holidays and to pursue my own studies. Hopefully i will be able to keep that up in the second year. Although from the looks of things it only gets more intense. I guess that's what i should use the 5 month break for; practise, practise, practise!