Tuesday 18 January 2011

Group Project

Well we've just been set the group project and personally i'm feeling quite optimistic about it. At first i was a little apprehensive mainly due scale of the thing but after thinking about it a bit i realised that with proper planning it's just painting by numbers.

As a group we have decided to spend the first week solely doing concept paintings. The idea is paramount to the resolution of the project. There is no point still designing part of the game world whilst trying to make it. The more solid the idea, the more solid the plans, the more smoothly the building of the assets will go.

With this in mind hopefully we'll get all the assets built in good time and be able to spend time implementing them into Unreal and making sure that everything works.

Some key points to consider i think are -
The size of the level
The art style
The time frame
Scale of assets.

To produce the concepts we are going to be painting over photos taken of the queens building. This will enable us to focus on the design rather than creating a game space from the ground up.

2 comments:

  1. yeh, a whole week doing just concept paintings. well that's a waste of time right there. Get stuck into concepting stuff in unreal asap. How long does it take to make something, how long to get an asset into Unreal etc etc.

    do not fritter a week away on just doing concept paintings.

    :) a little smiley face just so you know this is not meant to be a negative comment but one that tries to direct your activity in a more constructive direction...

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  2. Thanks for the heads up, i appreciate it!
    Good advice :)

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